This
article first appeared in the January 2004 issue of Writer's Saddle,
the newsletter for the Calgary RWA® Chapter. It cannot be reprinted
without permission from the author. For permission, please email writers_saddle@yahoo.ca.
THE
HERO'S JOURNEY
and Frank Kapra's It's A Wonderful Life
By
Terri Baker
When
I tried to tackle what movie to study vis-à-vis Christopher Vogler's
Writer's Journey, I had a tough time. First, I wanted it to be a romance.
Second,
I wanted to look at a movie done before the publication of Vogler's
book so as to rule out the movie following the "formula" of
Vogler's hugely popular Journey. Next, I wanted to make sure the film
was both accessible and not over-examined in other writers' workshops.
Since
It's A Wonderful Life is a classic film (it rated the eleventh position
on the American Film Institutes greatest movies of all time), a personal
favorite and one we've viewed many times as a family at Christmas, I
thought it ideal.
As
we examine the Hero's Journey and how it will apply to the book you
are writing, we must divide the story into three parts (Vogler calls
them Acts). Part One will constitute 25% of your book, Part two 50%
and Part Three 25%. Hopefully this will help you when structuring your
story vis-à-vis the Hero's Journey.
Part
One
Ordinary
World
In
order to understand the intensity of the journey-its impact on the hero
and his life-you must show your audience what the hero's Ordinary World
is like. Vogler advises that "the mythological approach to story
boils down to using metaphors or comparisons to get across your feelings
about life" (Vogler, 82).
By
starting Wonderful Life with a series of vignettes of George's life
growing up, Kapra shows how someone's choices in life determine the
road that life follows. His title reinforces this theme, echoed again
by Clarence's words at the end of the movie: "You really had a
wonderful life, George Bailey."
Foreshadowing
should be introduced at this stage, like when George seeks out his father's
advice regarding the druggist (Mr. Gower) and ends up fighting with
Potter.
Goals
must also appear at this stage, which is why Kapra focuses on George's
search for happiness in Bedford Falls (inner goal) and his passion for
travel (i.e. leave Bedford Falls, outer goal).
Theme
is important to your work. Though you may not discover it until after
you've completed your story, make sure you introduce it in the Ordinary
World when you revise. For George Bailey, we see that he is constantly
being tested to make a choice, often risking himself: the ear infection
when he saves Harry, the beating he receives when he saves Mr. Gower
and the sacrifice of his dreams when he saves the Building and Loan.
The theme of an honorable man caught between a rock and a hard place
arises.
Call
To Adventure
The
Call may take the form of a series of accidents or coincidences, or
the form of a temptation. With George Bailey it's the former. Knowing
how successful Harry Bailey is at football and how savvy George is with
people, prompts Peter Bailey to ask him to work at the Bailey Building
and Loan. Peter plays the role of herald here, issuing an invitation
to George.
Refusal
Of The Call
George
is a reluctant hero, a character who is constantly professing his dislike
of being "stuck in this lousy, miserable town" and longing
to pursue his own interests. His honorable actions, however, continue
to show him as a man who takes responsibility seriously.
Meeting
With The Mentor
Vogler
says the mentor of old myths provides many "services to the hero"
(117) including "protecting, guiding, teaching, testing, training,
and providing magical gifts" (117). Try not to turn the Mentor
into a cliché, however, like the fairy godmother. Today's sophisticated
reader can spot these.
In
George's case it is his father who mentors him, both at the time of
issuing the Call and after his death. When George addresses the board
of the Building and Loan, he quotes his father's principles (his father's
picture looking over his soldier in this scene), thereby sealing his
fate as the board's choice for replacement.
First
Threshold
This
is the "critical action" (127) of Act One. It is "an
act of the will in which the hero commits wholeheartedly to the adventure"
(127).
George
has replaced his father at the Building and Loan. Harry comes home with
a new wife, placing George in a difficult predicament. Does he go away
as he had planned, or does he let his brother take the career path for
which he attended college? George hasn't made that concrete decision
yet (though we know he will). When he visits Mary, he fights against
inevitability. He leaves, returning just in time to confront the Threshold
Guardian (Sam Wainwright) who wants Mary for himself. Instead, George
proposes to Mary (mostly against his will-reminiscent of Mr. Darcy of
Pride and Prejudice). He physically crossed the Threshold of Mary's
house when he entered her place the second time.
Sometimes,
the hero comes in for a rough landing, according to Vogler, after crossing
the Threshold. We see this in Wonderful Life when there is a run on
the Building and Loan and George must forfeit his honeymoon money to
keep it afloat.
Part
Two
Tests,
Allies And Enemies
TESTING:
The hero must undergo a "period of adjustment to the Special World"
(136), testing his character. The run on the Building and Loan is one
such test. Potter's offer of a job is another.
ALLIES:
Making alliances is part of what the hero must do to survive his journey
in the Special World. George has already made a lifelong friend with
Mr. Gower, but goes on to do the same with Mr. Martini, Burt the Cop
and Ernie the Taxi driver. His most important ally is, of course, Mary.
ENEMIES:
This is also the stage where the hero makes enemies. We see in Wonderful
Life how Potter grows jealous of George Bailey's modest success and
the unstinting devotion of his friends. This is what compels him to
offer George a job.
Approach
To The Inmost Cave
There
are special functions falling into this phase of the journey. Vogler
likens it to the hero nearing "the gates of a citadel deep within
the Special World" (146). These functions include: preparation
for the ordeal (planning Harry Bailey's welcome home party), obstacles
(winter storm keeping Harry away), beware of illusions (Uncle Billy
has the money, then he doesn't), more threshold guardians (the Bank
Inspector), another special world/threshold (going to Potter for help),
emotional appeal to guardian (praying to God for help in Martini's bar),
and an impossible test (Clarence's magic).
Vogler
sums it up as follows: "The approach encompasses all the final
preparations for the Supreme Ordeal. It often brings heroes to a stronghold
of the opposition, a defended center where every lesson and Ally of
the Journey so far comes into play. New perceptions are put to the test,
and the final obstacles to reaching the heart are overcome, so that
the Supreme Ordeal may begin" (156).
Ordeal
In
a "central crisis" (161) type of story, this stage marks the
halfway point of your story. If the Ordeal occurs further along in Part
Two, it is a "delayed crisis" (162). Either way, this stage
involves the hero's greatest challenge. Key to this concept is the idea
of death and rebirth: "Heroes must die so that they can be reborn"
(159).
George
disbelieves Clarence's magic power, only to discover that no one in
"Pottersville" knows him. He spirals down into despair when
his mother both denies knowing him and tells him Uncle Billy is in a
hospital for the criminally insane. As a person, George never existed-he
is dead to everyone in Pottersville. George, viewing Harry Bailey's
grave, demands Clarence to tell him where Mary is.
When
Mary runs from George in fear, George realizes how wonderful his life
really was. He recognizes his love for Mary in a way he never has before.
It is, as Vogler calls it, a "Crisis of the Heart" (171).
Wonderful
Life present this Ordeal toward the end of Part Two, making it a "delayed
crisis" (162), about two-thirds to three-quarters of the way into
the story.
Reward
The
hero has survived death. It is time for celebration.
George
has his life back. He runs down main street, wishing "Merry Christmas"
to his friends and supporters, revelling in their acknowledgement of
him.
Part
Three
The
Road Back
This
is when heroes "rededicate themselves to the adventure" (195),
often chased by those who want to prevent him from completing this return
journey.
George
makes his way home, knowing the Bank Inspector and the Sheriff are waiting
for him. Though he knows he may be going to jail, he returns home to
his family anyway. His motivation: his love for Mary and his children.
The
Resurrection
We
must see how this experience has changed the hero. This is his resurrection-character
change.
Now
George is happy to be with the family he loves in the town that loves
him. Gone is the bitter man who yelled at his kids for asking too many
questions and hated the drafty old house his wife had fixed up for them
to live in. George doesn't care about the charges hanging over his head,
he simply wants his family back.
Return
With The Elixir
This
is what we learned in school as denouement. If a mystery, the killer
has been caught and the detective unravels how he committed the crime.
We see the villain get his comeuppance and, like the Reward phase, celebrate
in the camp of the hero.
George's
family and friends support him by contributing their own money/savings
to replace the funds missing from the Building and Loan and prevent
George from going to jail. The supreme testament to the overwhelming
affect George has had on the people of Bedford Falls is revealed when
Sam Wainwright's telegram arrives, offering to lend George a sum many
times more than required to help him out of this bind.
The
Bank Examiner no longer has an issue with the missing money and the
Sheriff rips up his warrant for George's arrest.
Harry
Bailey sums up the theme and the "elixir" George Bailey brought
back with him: "To my brother, George Bailey, the richest man in
town."
©Terri
Baker 2003