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SWEAT
THE SMALL STUFF
By
Wenda Dottridge
The
story goes something like this. Margaret Atwood, or Margaret Laurence,
or some other brilliant
writer, is at a dinner party.
She
is asked by the man seated next to her, “What do you do?”
She
replies, “I’m a writer.”
“
Really? When I retire I’m going become a writer.”
She
asks, “What do you do?”
“I’m a neurosurgeon.”
She
replies, “How
interesting. I always thought that when I retire, I’d take up brain surgery.”

Since
starting my first novel over four years ago, I have often wondered
if taking up brain surgery would
have been a simpler task. It seems crafting fiction
requires more than desire. It takes a great deal of
knowledge and skill to do it well, and the razor edge
between writing fiction and writing good fiction is fine
indeed. I poured out two manuscripts in seven months
of disciplined daily writing. After completing the first I
belatedly discovered what I label The Big Stuff. Pointof-
View (POV), show-don’t-tell, scene and sequel, GMC
(Goal, Motivation & Conflict), and manuscript
formatting. With these tools I produced a serviceable
second manuscript. Finalled in three contests. Got a
personal rejection from my target editor.
It
was around this time that a whole new world of writing opened up
for me. I call it The Small Stuff. The
stuff that doesn’t make into short newsletter articles
and the stuff most contest judges haven’t yet learned.
While I grappled with my third manuscript, The Small
Stuff paralyzed me for weeks and sometimes months at
a time while I figured out how to take this new
knowledge down to the molecular level; to the words.
I’m going to share a list with you now, with a disclaimer. Like
a molecule that is a building block for
bigger things, each word in your manuscript that is
piece of the Small Stuff puzzle is also a world unto
itself. It takes time, sometimes a career, to understand
let alone master some of these concepts. But if some, or
all, of these elements are added to your writing, in
imperfect or impeccable fashion, your writing will be
stronger.
Small Stuff #1 - Deep Point-of-View
What?
Basic 3rd person won’t do? There’s
more? It isn’t enough to show the story through a character’s
eyes. The story must be lived through your viewpoint
character’s heart and soul. Every person views the
world in a unique way; a way shaped by gender, age,
family history, social history, and general character.
Think attitude. Make your viewpoint characters
opinionated. When a red car arrives with a tall blonde
woman at the wheel, does your character notice the
convertible or the bimbo? Does your character focus
on the totally hot low profile wheels or the bottleblonde
hairstyle that Jennifer Aniston wears on, like,
reruns?
An
exercise I do (and hardly anyone notices I’m
doing it) is monitoring my reactions to stimuli around
me. I’ve discovered that I have an opinion on just about
everything: That screaming child is a brat. I wish I
were that well dressed. I’m glad I don’t have to drive
a
rusty car, like that. I hate waiting but to look cool and
calm, I’ll pretend I don’t. How does your viewpoint
character respond to the world around her?
Small Stuff #2 - Motivating Stimulus and Character Reaction
Unit
If
you can stomach it, digest Dwight Swain’s
Techniques of the Selling Writer. Most especially learn
to write using Character Reaction Units. I have two
notes on my bulletin board over my desk that I refer to
while writing. Frequently. One says:
-
Motivating Stimulus
- Character Reaction
a)
Feeling—visceral, outside of control, instant.
b) Action—somewhat controlled.
c) Speech—absolute control.
In
a scene a character reaction unit might look like this:
A)
In the dim light, she turned to see Mike’s pale face,
his lips bracketed in grim lines. (Motivating Stimulus)
B)
(Character Reaction)
1)
Her heart stuttered, and then thudded rapidly in her chest.
2) She stood.
3) “Olivia?” She choked the word out.
Now
do this over and over again. But make each Character Reaction Unit
fresh. Easy, right?
Small Stuff #3 - Scene Goals
Jack
Bickman. Scene and Structure. Take as many years as you need to work
through his book. It’s worth
it in the end.
Lately, the buzz is all about GMC, which comes from
The Writer’s Saddle February 2005 6
Deb Dixon’s seminal GMC: Goal, Motivation& Conflict. You need to read her book. But be warned. It’s
about the BIG stuff—the global picture. All the charts
and worksheets in the world won’t help you unless you
can bring it down to a word-by-word unit (it’s called a
scene)— the small stuff.
Every
word on the page must contribute to a character’s scene goal, whatever that goal may be. And
every character in a scene should have his/her own
goal. Which produces conflict.
The other note on my bulletin board says:“ Did the character
reach his/her scene goal? Why?
Why not?” To that I’ve added, “What are the goals
of
every character in this scene?”
Each
character must have a goal, even if she is a grocery clerk tapping
her foot while the heroine digs for
change (clerk’s goal=serve the next customer, heroine’s
goal=find the extra $.75 she needs to afford baby
formula). Without a goal, that character is wasting
your page space. Opposing or incompatible character
goals add up to conflict. And conflict is always a good
thing in fiction.
Small Stuff #4 - Character Arc
This
is one of those topics that is bandied about all over
the place so maybe it doesn’t belong in my list. Suffice
to say, your manuscript needs character arcs. Editors
expect them, and contests miss them because they only
accept fewer than three chapters.
At its simplest, what do your characters learn by
the end of the story? At its most complex, read Homer
and copy what he does with Odysseus. If you’re not
fond of Greek literature, there is always Christopher
Vogler’s The Writer’s Journey: Mythic Structure for
Writers. The problem with the Vogler’s Cole’s notes
version of mythical structure is that he makes it BIG
stuff. Remember to keep it small. Each word
contributes to a goal. Achieving—or not achieving— each
goal forces your characters to grow and change. (See Bickman’s Scene and Structure.) Ta da. You’ve
got a character arc.
Small Stuff #5 - Why, and then Why?
The
adage, your characters can do anything, so long as
they are well motivated is true. But if you front-load all
your character’s motivation so the reader knows why
your character must achieve her goal, what keeps your
reader turning pages? Build suspense by withholding
true motivation.
I
call it the two whys. The first why makes the character’s actions plausible. The second why makes
the character’s actions psychologically true. Let’s say
your character’s goal is to open a women’s shelter. First
why? She’s a social worker and sees the need for one
every day in her work. Second why? She fled an abusive
relationship and is still in hiding from the jealous lover
who vowed to kill her rather than see her with another
man. The second why forms a subtext throughout your
manuscript and should always be present, but it does not need to be
spelled out until after your reader’s
husband has kicked her out of bed to finish the book in
another room.
Small
Stuff #6 - Annoying Writing
Passive
sentences. Overuse of was. Boring verbs (went, walked, sat, etc.)
Repeated words for no obvious
literary reason. Adverbs. Eyeballs roaming around
another character’s body parts (“His eyes touched
her….”) Ewww!. Floating hands (“…his hand reached
for her….”) All by itself?
To
keep me grounded, I keep Strunk & White’s
The Elements of Style handy. This small tome is weighty in
the ways that matter. If you don’t believe me, read EB
White’s Charlotte’s Web and see if you spot any
annoying writing. Bet you don’t.
That’s it for my list of the little things that make a
big difference. Next time you sit at your computer,
remember you’re engaged in an exercise as delicate and
intricate as neurosurgery. Sweat the small stuff!
©Wenda
Dottridge 2005